Language
  • Python 2
Reading time
  • Approximately 52 days
What you will learn
  • Programming Basics and Python Syntax
  • Graphics and Computer Vision
  • Audio and Music
  • Web Development
  • Web Scraping
Author
  • Mark J. Guzdial
Published
  • 9 years, 11 months ago
Book cover of Introduction to Computing and Programming in Python by Mark J. Guzdial

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Social Computing and Programming with Python

Introduction to Computing and Programming in Python is a uniquely researched and up-to-date volume that is widely recognized for its successful introduction to the subject of Media Computation. Emphasizing creativity, classroom interaction, and in-class programming examples, Introduction to Computing and Programming in Python takes a bold and unique approach to computation that engages students and applies the subject matter to the relevancy of digital media. The Fourth Edition teaches students to program in an effort to communicate via social computing outlets, providing a unique approach that serves the interests of a broad range of students.


Also Available with MyProgrammingLab®

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engage students and improve results. Within its structured environment, students practice what they learn, test their understanding, and
pursue a personalized study plan that helps them better absorb course material and understand difficult concepts.


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The author Mark J. Guzdial has the following credentials.

  • Prominent person behind CoWeb (or Swiki): one of the earliest wiki engines (for more information, see author's Wikipedia page)
  • Professor at University of Michigan, one of the best universities in the world